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Review Day Games 👥 My classes 📚 My history

Your review questions, with a scoreboard.

Classroom review games for one shared screen. You ask the questions you already have; a right answer becomes a play, and the game keeps score.

  • Every game free — no paywall
  • No sign-up, no login
  • Student names stay on your computer
  • No student devices
Demo
Pretend you just asked a question: ✓ Correct spins the wheel, ✗ Missed shows what it costs. Your saved games aren't touched.

Choose a game

Two teams, one screen, your questions. Real rules, not a quiz in a costume — four downs to make ten, field goals from the real distance, a defender who answers to block the shot, a keeper who answers to save it. Every game runs the same way — pick the one that fits your class and your time.

Not sure where to start? Batter Up is the easiest to run. Teaching the youngest? Ladder Race.

Times are estimates for a typical class. Innings, plays, rounds and possessions are all yours to change in each game's Setup.

How it works

The game doesn't show questions — you ask your own, from your review sheet, out loud. It keeps the turns, the score and the fun.

  1. Load or paste your class

    Paste the names, or load a class saved in My classes. The game splits them into two teams (Bowling: two to four) in a random order.

  2. Ask a review question

    The student whose name is up answers. Their name is on the screen, so the whole room knows whose turn it is.

  3. Mark the answer and watch the play

    Tap Correct to spin for the result, or Missed for what it costs. The play runs on the board and the score updates.

Undo walks back the whole play.
Call it yourself — every spinner result is also a button.
Set the wheel, the rules and the length in Setup.
Penalties for warnings, lost yards or runs.
Put anyone up, skip ahead or reshuffle the order.
Day or night — a bright field for a sunny room.
How strategy works — luck vs skill, and what each game adds

A filled bubble is skill — knowing the answers. An empty one is luck — the wheel. The team that knows more usually wins, but every team has a real chance, so nobody checks out. Football, basketball and soccer show two rows: a team that follows the game's recommendations, and one that makes its own calls.

War (the card game)all luck
These seven gamestonearer the luck end, on purpose
Chessall skill

Batter Up · baseball

LuckSkill
  • One batter at a time; the teams swap every half-inning (6 batters or 3 outs). Three innings.
  • A pop out on the wheel counts as an out right away — Setup can make it ask you first.
  • A miss can go to the room: anyone gets the same question — safe on an error, or a double play.

First & Ten · football

LuckSkill following the recommendations
LuckSkill making their own calls
  • One team keeps the ball for a whole drive: four downs to make ten yards. A 50-play clock with a halftime.
  • Field goals with the odds set by the real distance; punts on 4th down.
  • With play calls on, a long pass brings up a defender from the other team who can break it up.

Buzzer Beater · basketball

LuckSkill following the recommendations
LuckSkill making their own calls
  • Up to four students share a possession, each calling pass, shoot or kick it out. Seven possessions a side.
  • Shots near the rim bring up a defender from the other team — a right answer can block it.
  • Question difficulty is the odds calculator: Easy, Medium or Hard sets the wheel.

Top Corner · soccer

LuckSkill following the recommendations
LuckSkill making their own calls
  • Up to four students share an attack, each calling pass or shoot. Six attacks a side.
  • Every shot brings up the other team's keeper, who answers to try to save it.
  • Level at full time: a penalty shootout — the kicker and the keeper both answer.

One Rope · tug of war

LuckSkill
  • The teams alternate every question; every pull moves the same rope. Best of three rounds.
  • A right answer never costs ground; a wrong one can.
  • A question limit per round keeps a match inside a class period.

Bowling · two to four teams

LuckSkill
  • A frame is up to two questions for the team that's up, to two different students. A strike ends it; a spare is 10 plus the next ball. Five frames by default, three to ten in Setup.
  • A miss is a gutter ball — or the room gets the same question: its own team right spins it again, another team right earns a lucky lane for their next ball (ball 1: no gutter, a third strike; ball 2: no “no pins”, a fourth spare; no balls left: +2 pins).
  • Real bowling scoring on a scorecard for every team. Level at the top: a one-question roll-off.

Ladder Race · for the youngest

LuckSkill
  • Two teams race up a 30-square path, a question at a time.
  • Fall 10 squares behind and you get a mystery spin to catch up.
  • A wrong answer just passes — or you pick Back 1 square. Three looks: plain, Chesed, Up to Yerushalayim.

Good to know

What grades?

The sports games and Bowling fit about 3rd through 8th grade. Ladder Race is made for 1st grade — no sports to know, just colors.

What subjects?

Any. You ask your own questions, so it works for math, spelling, vocabulary, science, history, Chumash or a test-prep packet.

Do students need devices?

No. One screen at the front of the room — a smartboard, a projector or a TV — and the class plays in two teams (Bowling takes up to four). No phones, no game codes.

Where is my class list saved?

In the browser on the computer you use — no accounts, nothing to sign up for. Students' names and scores are never sent to a server, so there's no student data for anyone to store, share or approve. Another computer or browser starts fresh, and the offline copy keeps its own. Results, certificates and My history stay on this computer too. The website only counts how often each page is opened, and how many browsers — each keeps an anonymous random number, no names, no cookies.

Is it free?

Yes — every game, every setting, no ads, nothing locked behind a paid plan.

Can I use it without internet?

Yes. Open the site once with internet and every game keeps working with no wifi — you can even install it as an app from the browser's address bar. For a computer that blocks that, download all seven games in one file. See below.

No internet in the classroom?

Open this site once with internet and every game keeps working on that computer with no wifi. Install it as an app from the browser's address bar (the install icon in Chrome or Edge) to open it like any program. When there's a new version, a small “Update” note shows — nothing changes until you tap it. If the school computer blocks that, download the games instead:

  1. Download

    All seven games in one zip file (800 KB).

    ⬇ Download the games
  2. Extract

    Right-click the file → Extract All (on a Mac, double-click it). Put the folder on the classroom computer or a USB stick.

  3. Open “Start here”

    It's in the folder. The games open in the browser with no internet. Class lists save on that computer, separate from the website.