Any result on the wheel is also a button — and Undo walks back the whole play.
Who's Up
Play by Play
Nothing yet — kick it off.
🛡 Defense!
What Went Wrong
Coin Toss
Heads or tails decides who takes the ball first.
H
T
Field Goal Attempt
Sportsmanship Penalty
Pick the team, pick what it costs them. Nothing happens until you hit Apply.
What it costs
Setup
Everything here is yours to change, mid-game included.
Make teams from a class list
Teams & Rosters
The Spinner
More slices means it comes up more often. Set any to zero to take it off the wheel.
⭐ The Golden Spin wheel
Spun instead of the wheel above when a team gets its right answers in a row (Game Rules → Golden Spin). With play calls, each call has its own gold wheel.
The Miss Wheel
What a wrong answer can cost. With the loose ball on, Missed gives the room a loose ball; this wheel is still in the Missed menu ("Miss wheel"). With it off, you get a "Spin what happens" button — the manual choices stay either way.
Game Rules
Play calls: the student calls the play, and it sets the question. Run is safe and short. A short pass gains more; a long pass goes for 25–50 yards or a touchdown. A missed pass is risky: with the loose ball on, it's often tipped and the room gets the same question (the other team right = intercepted); with it off, a miss is picked off 1 time in 7 (short) or 1 in 4 (long). A right answer is never picked off. Each call has its own wheel. With the defense on, a right answer on a long pass brings up a defender from the other team first: if they get their question right, "Pass broken up" wedges go on the wheel (Easy 3, Medium 4, Hard 7).
Easy: gains up to +20 yards. Medium: normal. Hard: no fumbles, and any gain spins a second time and keeps the longer one. Tuned by simulation so no level is always the best pick.
Carry this setup to another computer
Saved on this device automatically. Send it to your account to pick it up on the classroom computer.